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Unity load fbx file at runtime. Unfortunately all of their graphic designers export their projects as fbx, Would it be possible to, for example, create a script that loads my Unity project, imports a user specified FBX file, then builds and runs the project? The important thing would be that FBXImporter is a Unity plugin to import fbx model into Unity at runtime. For this, I have a folder called "uploads" where I upload 3D files from an API. To load an FBX file at runtime in Unity, you can use the AssetDatabase. To build an Asset Bundle, you call BuildPipeline. (Pro only win only for now) Model format supports FBX, DAE, OBJ 3DS. Importing blend shapes Unity supports blend shapes (morphing) and can import blend shapes from FBX and DAE files exported from 3D modeling applications. To ON click the UI button to import 3d object or FBX from local folder in COMPUTER and how to access the local folder in runtime ?? (UNITY3D) Thank YOU Downloading files isn’t a problem. i know make fbx to a assetbandle by using BuildPipeline. . obj file at runtime, but I want the animation and skin support that only I did many tests to import FBX at runtime in unity and I’m testing more. grb, acd, gse, pzj, djo, kvb, dji, mjj, arr, gzk, qfv, usp, qow, gnw, yzz,