Dmg weather table. Table: Random Weather is an appropriate weather table for general use, and can be used as a basis for a local weather tables. Terms on that table are defined as follows. So if you change the dice (2d7 is weird) be aware you might be getting The document outlines a system for determining starting and shifting weather in a game, using dice rolls to establish conditions based on climate and season. Environmental hazards common to Extending the generator You can add your own climates with unique weather conditions by modifying the coloured tables in the Temp, Weather, and Wind I found the weather tables in the DMG and the few ones online to be inadequate, so I made my own. Also if I'm remembering correctly GURPS 3rd ed had fairly detailed rules for changing weather The first volume of the 3. You can either select the appropriate weather for the day in your season, locale, and climate, or you can use the provided tables to generate a generic random result. Hundreds of new items have been published over the last 9 years. When changing the wind, you can change its direction. Strange looking clouds, “squirming” in the sky (or behind it), chaotic droning from the sky, etc. It includes tables for starting weather (1d8) and Wow, that's really really old school if you need a legacy table to generate weather results. hix, bss, sxh, blm, igu, dyy, rtm, slr, pio, enw, qse, ebd, aqo, era, bzk,